/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

/* ScriptData
SDName: Boss_Baron_Geddon
SD%Complete: 100
SDComment:
SDCategory: Molten Core
EndScriptData */

#include "ScriptPCH.h"

#define EMOTE_SERVICE               -1409000

#define SPELL_INFERNO               19695
#define SPELL_IGNITEMANA            19659
#define SPELL_LIVINGBOMB            20475
#define SPELL_ARMAGEDDOM            20479

class boss_baron_geddon : public CreatureScript
{
public:
    boss_baron_geddon() : CreatureScript("boss_baron_geddon") { }

    CreatureAI* GetAI(Creature* pCreature) const
    {
        return new boss_baron_geddonAI (pCreature);
    }

    struct boss_baron_geddonAI : public ScriptedAI
    {
        boss_baron_geddonAI(Creature *c) : ScriptedAI(c) { }

        uint32 Inferno_Timer;
        uint32 IgniteMana_Timer;
        uint32 LivingBomb_Timer;

        void Reset()
        {
            Inferno_Timer = 45000;                              //These times are probably wrong
            IgniteMana_Timer = 30000;
            LivingBomb_Timer = 35000;
        }

        void EnterCombat(Unit * /*who*/) { }

        void UpdateAI(const uint32 diff)
        {
            if (!UpdateVictim())
                return;

            //If we are <2% hp cast Armageddom
            if (!HealthAbovePct(2))
            {
                me->InterruptNonMeleeSpells(true);
                DoCast(me, SPELL_ARMAGEDDOM);
                DoScriptText(EMOTE_SERVICE, me);
                return;
            }

            //Inferno_Timer
            if (Inferno_Timer <= diff)
            {
                DoCast(me, SPELL_INFERNO);
                Inferno_Timer = 45000;
            } else Inferno_Timer -= diff;

            //IgniteMana_Timer
            if (IgniteMana_Timer <= diff)
            {
                if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
                    DoCast(pTarget, SPELL_IGNITEMANA);

                IgniteMana_Timer = 30000;
            } else IgniteMana_Timer -= diff;

            //LivingBomb_Timer
            if (LivingBomb_Timer <= diff)
            {
               if (Unit *pTarget = SelectUnit(SELECT_TARGET_RANDOM,0))
                   DoCast(pTarget, SPELL_LIVINGBOMB);

                LivingBomb_Timer = 35000;
            } else LivingBomb_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_baron_geddon()
{
    new boss_baron_geddon();
}
